The new tool is called Virtual Reality

In architectural practice, designers can rapidly prototype and more effectively convey architectural concepts throughout schematics and design development.

People have a very hard time visualizing architectural concepts.  It’s nearly impossible for most people to fully understand what an architectural space will be like by viewing 2D floor plans, illustrations, animations or scale models.  These are all ultimately abstract and distorted ways of visualizing a design, and not at all representative of how we experience architecture in the real world.

With virtual reality, we can gain a very holistic understanding of what the building will feel like before investing the massive amount of resources it takes to make it a reality.  It’s a lot easier to change a pixel than it is to move a brick wall after it’s built. VR helps people understand architecture in a way nothing else comes close to, which we believe will ultimately lead to the creation of better, more efficient built environment.

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What is Virtual Reality?

Virtual reality is a computer simulated environment, accessed through stereoscopic goggles that include a variety of different tracking mechanisms that track the viewer’s movement in physical space, and matches those movements within the simulated 3D environment.  Headsets display a stereoscopic image, viewed through built-in lenses that creates the illusion of looking out into a space.  3D renderings of the environment are captured in ‘real-time’ – which means the computer is processing and presenting a new rendering of the scene 60 to 120 times per second.  This provides the viewer with a very realistic sense of what it would be like to actually inhabit the simulated environment, which is what makes it such a powerful opportunity for architectural visualization.

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